Some highlights of my most recent game of Barbarossa: Kiev to Rostov.
|Overview of the early action.|
|Dneprovsk (sp?) area. Unit under the "Out of Supply" markers are German. Under the "Emergency" markers are Russians. The Out-of-Supply side has cut off the Emergency side. An emergency indeed! The Russians tend to surrender when cut off.|
|Kherson area. The city is surrounded. Russian divisions watch helplessly from the south side of the river.|
|Cherkassy. The Germans attacked here fast and hard, moving right to the gates of the city before the Soviets knew what hit them. A single armored train unit defends the RR bridge.|
|Soviets put up a pontoon bridge to save the defenders. They attack but fail to dislodge the Germans.|
|Kherson taken! A German recon unit crosses a bridge in the east. The Soviets end up destroying it -- from the German side! For the Motherland!|
|Fuel shortages hamper the German offensive.|
|Both bridges at Cherkassy are captured intact!|
|A later overview.|
|Germans and Romanians cross the Dneiper!|
|The German bridgehead at Cherkassy. Looks like a breakout is imminent. Don't count on it.|
|Reinforcements arrive in the north. Another front, another stalemate.|
|Eventually, this will be the Kiev Pocket.|
Pros: High quality production. Great, clean rules. A complex and deeply immersive experience.
Cons: Slow, slow, slow. Two-day turns should be 4 or 5. 1D10 makes combat results virtually random. Horrid player community (what else is new?).
See the "Game Ratings" for my final thoughts.