La Bataille de la MoscowaScenario 1: Shevardino, September 5, 1812 - The Opening Act
I've had a very fruitful week of wargaming here at the HQ. I've been playing Moscowa every day since the day it arrived last week. I've pretty much learned the La Bataille system at this point, having played through most of the Shevardino scenario, which has included a couple of false starts.
I made enough mistakes in those playings that I thought it warranted a fresh start. So that's what I'm presenting here, a few turns of my latest Shevardino play-through.
What I love about this opening scenario is that it's not your typical introductory throw-away or simply a small portion of the main battle that you'll just have to play over again when you start the big show. Instead, this is almost a full-fledged battle of its own, fought historically the night before the Battle of Borodino. The French have some 30,000 men involved here, the Russians maybe a third of that.
Let's get right to it.
The squares show victory locations, the villages of Doronino and Shevardino and the Shevardino redoubt. The blue arrows show where the French will be arriving.
|Pic #2. Entre Vous Francois.|
|Pic #3: First Blood.|
|Pic #4: Follow the Bouncing Ball.|
|Pic #5: The Better Part of Valor.|
|Pic #6: No Plan Survives.|
|Pic #7: Chargeski!!|
|Pic #8: Denied!|
8: Denied! One French battalion routs through his own lines, disordering a stack. The Kharkov Dragoons "bounce" off the French square and recoil, exhausted but unscathed (luckily!), while the Chernigov Dragoons regroup behind a line of skirmishers. The entire French left has been put into disarray. A single isolated square remains. Russian skirmishers will now have their way with it. How do you get out of this chicken outfit, anyway?
Well, that's the game so far. At 20-minute turns, it started at 3pm and goes until 9:40. It's now 5:00. Two French divisions arrive this turn. Now that Dornino is in French hands, they will do what they can to use it as a springboard for further assaults against the Russian artillery and soon the Shevardino redoubt itself.
This is what wargaming is all about, my friends. This is why I do this.
One parting shot:
The game is a space hog. Here you see 4 maps on (2)29"x72" tables, a third 29x72 for the organizational displays and charts and a card table for more charts, rulebooks and etc. The Shevardino scenario uses only one of the maps (even though I've set up all four).